Friday 30 October 2015

Game Development - Saving, Loading, and New Mechanics!


It's been a while since my last update outside of the occasional screenshot on twitter, it's not that I haven't been working on the game, just that the game still LOOKS pretty much the same as it did previously.

Now that the majority of the game mechanics are coded and in the game, it's been a busy few weeks creating new assets, editing the old ones, and working out the final game mechanics.

The game has progressed a long way from the original silhouette-only look. Most background scenes now have spots of colour and light, and almost 100 new scenes about to go into the game, which will more than quadruple the variety of background scenes!

Some of the new and edited scenes about to go into the game.
Other than that, there's now a working UI, and a few performance tweaks. A save and load system is in progress, along with a character progression system! Busy, busy times indeed.

It turns out, after getting a working game... There is still waaaaaay more work to do.

Stay tuned!


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