Saturday 26 September 2015

Dev Blog - We Have A Game!

After many-a-tweak a full, working game has emerged.

One of the most rewarding parts of the development process when you start a new project is when (at least some) of the initial ideas come together and you can play what you've made.

The game now has a decent character controller (character is still in progress) and working, optimised scripts that handle the scrolling parallax background and platform spawns; so the beginnings of a platformer is born!

Further work has been going into the visual style, adding a few spots of colour and highlights to the background to make things a little prettier, while not detracting from the overall silhouette look of the game, pretty happy with the way it's turning out and the feedback has been great:


The look is intentionally sketchy, I want the game to feel like you're running through a moody sketch book.

Most urgent on the TO-DO list is the character model, non-placeholder platforms, and a score system... Also, starting to feel like a name could be a good idea...

Also, you can follow me on twitter.

Saturday 19 September 2015

Game Development: Picking A Direction

As always seems to be the case, the biggest blessing of working on your own projects can also be one of the biggest hurdles: Creative freedom; do what you want, make it how you want, after all; it's your project. Many projects come grinding to a halt because they don't gain any direction early on.

I've recently started working on my own game, it's always been something I've wanted to do, and one of the main things I'm trying to do is set a direction for the art / style early on. I've played around with ideas of course but if I'm going to progress anywhere I need to work towards an end product, not just brainstorming endless ideas.


Initial sketches for some background assets.
Another reason many games don't get finished. Is they have an unrealistic scope, coming up with hundreds of ideas the game simply becomes unfinishable, I'm one guy; I'm not even going to attempt to make something as big as Witcher or World of Warcraft, much as I love those games...

Playing with new ideas for background art.
A visual style quickly coming together. 
As you can see, the art has changed direction for what initially I intended to be a Rayman-esque colourful, quirky, diverse art style, to a more simple, silhouette based style.

I feel like this direction gives the game a great sense of depth, especially coupled with the parallaxing effect that was giving me headaches until 3am last night. 

More game development news as it happens. You can also follow me on Twitter.

Monday 14 September 2015

Oddly - A Font Is Born

Font design is something I've always wanted to try out; literally for years. So finally I went and made my very first font - Oddly.

 See Oddly on Behance

It's a pretty simple font; only one weight, and pretty much just the neatest handwriting I could muster, but it feels fun and personal, so I like it. The whole purpose of the small project was to learn the design process behind putting a font together, and the programs for doing so.

I don't have access to the high-end font software (it's really quite expensive like everything semi-mandatory in the industry), so after looking through a few options I found Font Forge (which is Mac compatible and free).

After years of using the Adobe Creative Suite, the Font Forge software can feel a bit unwieldy, but it's functional where it matters (and did I mention it's free), and we have Illustrator for the actual design side.

I learned a lot, and I'm really happy with the result. Now I'm looking forward to putting together something a little more complex, maybe with multiple weights. 

Please feel free to check out the font here, and download and use to your heart's content. Please let me know if and where you use it, I'd love to see it in use!

Wednesday 9 September 2015

Great Website for Royalty Free Stock Images.

If you're a graphic designer, web designer, or blogger you'll often need to use images to give your pages that something extra, but copyright can often be a concern.

Here's a website I use with great high-quality professional images; all with a CC0 (Creative Commons Zero) license; meaning they're completely free to use, even on commercial projects:

 www.pexels.com


The images are all high definition, and great quality. With 10 new images being uploaded per day. It's a great source to know for your projects.

You can see all of the details for yourself in the 'Learn More' section.

- Happy stock hunting.