Thursday 8 October 2015

Game Development Blog: Art, art, and more art.


After many hours spent experimenting with various styles, THIS will be the final look for the game.

You can't see so well in the GIF above (GIF can't quite distinguish between the shades used), but there are now 8 parallax layers (and climbing) in total, all of the procedurally generated, and I'm really happy with the look.

This is the first time I've shown the game with platforms and foreground layers.

The trickiest part for me was figuring out an efficient way to generate this many layers of parallax backgrounds procedurally, without taking up too much memory, as it is intended to eventually be played on mobile devices.

Also, have recently introduced some new gameplay mechanics which I really like, few code tweaks required but I think it will be worth it in the end. Very soon going to need a name. Characters is currently being animated, always lots to do!

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