Saturday 26 September 2015

Dev Blog - We Have A Game!

After many-a-tweak a full, working game has emerged.

One of the most rewarding parts of the development process when you start a new project is when (at least some) of the initial ideas come together and you can play what you've made.

The game now has a decent character controller (character is still in progress) and working, optimised scripts that handle the scrolling parallax background and platform spawns; so the beginnings of a platformer is born!

Further work has been going into the visual style, adding a few spots of colour and highlights to the background to make things a little prettier, while not detracting from the overall silhouette look of the game, pretty happy with the way it's turning out and the feedback has been great:


The look is intentionally sketchy, I want the game to feel like you're running through a moody sketch book.

Most urgent on the TO-DO list is the character model, non-placeholder platforms, and a score system... Also, starting to feel like a name could be a good idea...

Also, you can follow me on twitter.

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